------------------------------------------------------------------- "Far Beyond Duked: Another Chapter" text documentation (c) January 4th, 1997 ------------------------------------------------------------------- This document provides complementary information about my Total Conversion entitled "Far Beyond Duked: Another Chapter" the sequel to my other TC known as "Far Long to Duke: Chapter One" I am proud to call this my product, and I hope you enjoy it as much as I do!!! (any suggestions for the third dukematch only episode title is welcomed, please) This Total Conversion should only be run with Duke Nukem 3D v1.4 or v1.5 Atomic Edition (or PPak)!!! Please, do not try to run this with Duke Nukem 3D v1.3! (It won't work properly!) NOTE: This was written in Windows 95 NotePad with a full screen editing area, so if it looks wierd, try MAXIMIZING it as much as possible... ___________________________________________________________________________ *** General Information *** AUTHOR : Massive Total Conversions Josh 'Kross' Anderson (ThE LeVeLMaStEr) Paul 'MjrTremor' West (The Warrior) E-MAIL ADDRESS : Kross at PucElf@aol.com MjrTremor at majortremor@worldnet.att.new WEB SITE : Far Beyond Duked site: http://members.aol.com/tazme13 M.T.C. Page: http://members.xoom.com/Kross TITLE : Far Beyond Duked: Another Chapter FILES : FBD.zip <-- The packaged .ZIP file FBD.txt <-- This text document nuked.nfo <-- Info File for "Tha Nuked" group! FBD_on.bat <-- Type "FBD_ON" to install FBD_off.bat <-- Type "FBD_OFF" to uninstall game.fbd <-- Edited GAME.CON user.fbd <-- Edited USER.CON defs.fbd <-- Edited DEFS.CON dm_soul.map <-- Level File dm_war.map <-- Level File dm_cage.map <-- Level File dm_mud.map <-- Level File dm_city.map <-- Level File kill4fun.mid <-- .MID file (Level #1) fight_x.mid <-- .MID file (Level #2) nirvana.mid <-- .MID file (Level #3) colm_man.mid <-- .MID file (Level #4) dreaded.mid <-- .MID file (Level #5) ladada.mid <-- .MID file (Level #6) DESCRIPTION : A calaberation of DukeMatch only levels that are set together to be played easily. I went to lots of trouble making these levels and/or finding the best ones I could, so that this would be very enjoyable for you guys. I did lots of work with the titles as well, just to be creative and stuff. I hope you enjoy playing F.B.D.! To install/uninstall - Go in to your :\duke3d directory and run the fbd_on.bat/fbd_off.bat by typing "FBD_ON" to install FBD, or "FBD_OFF" to uninstall FBD! It's that simple. (NOTE: It won't ruin any files if you accidently run one of the .BATs twice in a row, but don't use the FBD_OFF.BAT before the FBD_ON.BAT, or you may lose an important GAME.CON file!) I also did some great .CON working during the making of F.B.D. and decided to include it in this conversion as well as all the levels and music. If you open the USER.FBD file using EDIT or something, you can turn on/off some of the major modification done on F.B.D. Just fallow the instructions for each change, I tried to make it very user-friendly, so you won't even have to try and read all the GAME.FBD script and try to figure out how to change the settings. Just fallow it, and you will be satisified. CREDITS : 3D Realms for making some awesome 3d shooters, Richard "LevelLord" Gray for being my still favorite level builder, all the crew at 3D Realms, Apogee, and TEN and all of you guys reading this text documentation. BETA TESTER(S) : Paul R. West (RedXiii666@aol.com) Thanks to me cousin Paul for being my only tester so far, and the only one who can find the time to be my BETA TESTER! COMING SOON: : My cousin and I are know exclusively working on our three episode conversion called "Duke Nukem Gold!" I hope to get this to the public as soon as possible. __________________________________________________________________________ *** Level/DukeMatching information *** In the FBD2.ZIP there are several .MAP files. You must not delete them to run Far Beyond Duked currectly. Please, do not delete any of the files in the FBD2.ZIP! "Land of Lost Souls" <-- dm_soul.map by: Kross This is your first arena of the game. It's smaller then some levels, but still is big enough to run around in. All the primary weapons are there; even though you may have to search for them! Has some good bird-eye view like forts and other type of sitting spots to kill your enemies from. "The War Games" <-- dm_war.map by: Kross A level dedicated to strategy. Try hunting for your enemies in the many large areas of this board. There is a small base styled area for you to look around the level from where the first person starts. Try not to lose the enemies in the large maze area, and the final battle arena room is good for one on one attacks. "Cage Match" <-- dm_cage.map by: MjrTremor Another small level with plenty of "spot-n-shoot" areas to knock off some easy kills from. The large open area in the middle leaves plenty of space for the use of the Rocket and Devistator. There is little room for using the FreezeThower and Shrinker, but they are also included for fun! "Tha Swamp" <-- dm_mud.map by: Kross A small and dark arena with a water area that adds to the extreme hunters routines. Like ducking under water and poping up on your enemies. Also has some nice caverns to hide in for some other sorts of suprise attacks! Godo wide spread area for using the RPG if only it was brighter so you could actually see far away enemies. "Somewhat City" <-- dm_city.map by: MjrTremor A large city level with tons of room. This arena uses many ideas from DukeMatching. Try to find the player through the several buildings and the small parking area. All and all this is a seek and destroy level since it is bigger then most. "Drill Facility" <-- dm_drill.map by: MjrTremor The last intense fighting arena is a running drilling facility that was just attacked by the aliens. Level made to be a medium size with several areas for close and far away attacks. Weapons are spread out, but they are all there. The devistator is on a noisy slow elevator, so if you want it you have to risk getting blown to hell by awaiting Dukers. Be careful in this arena or you will die! __________________________________________________________________________ .CON Workings Okay, I have included a list of the possible setting availably by editing the USER.FBD file. If you mess up the .CON files I have inclued I will NOT replace them personally, but I will help you if the problem is easily fixable. Most setting you can change by turning the number behind the "define WHATEVER" line from either 256 or 0. 0 meaning the function is off, and the number 256 always means it is on. I hope this is simple enough for you guys... Fallowing settings are included in the USER.FBD file in conjunction with the GAME.FBD file and DEFS.FBD files: * Exploding RubberCans - When you shoot then, they don't dent, they explode! * Weapon Spawners - When killing a RubberCan, it will spawn some cool weapon. * NukeBarrel Mine - Get close to a NukeBarrel and watch it explode like a mine! * FireBarrel and FireVase killers - Kills you faster then normal when above! * FireBarrel and FireVase Fire Burst - Tons of fire when it dies! * FireBarrel and FireVase Fight Back - Shoot RPG at you when killed (default off) * Female Rescue - Teleport Females away and rewards you. (default off) __________________________________________________________________________ *** Play Information *** Single Play : Yes, but not intended! Co-op Play (2-8 players) : Yes, but not intended! DukeMatch (2-8 players) : Yes! Skill level : No (no enemies!) New Level(s) : Yes (only 6) New .ART : None New Sounds : Nope New Backgrounds : Yes (check out the background music!) New Demos : No ___________________________________________________________________________ *** Construction Information *** Base : Levels from scratch! The .ART I needed was from Shadow Warrior. The MIDIs come from different areas! .CON working by me...... Editor(s) Used : Build, EditArt, Text Documentatoin, and the MIDI Player/Recorder! Build Time : 1 week Known Bugs : None (at least none I see!) If you notice any problems in the construction of any part of this Total Conversion, please tell me. I will most likely give you a credit in CREDITs section of an updated version. Mail problems to me at PucElf@aol.com! ___________________________________________________________________________ Thanks to my cousin Paul West for being so understanding with me on our TC "Hot Under Fire", and please look for that TC coming soon! The website will give you an up to date look at the game, along with other information. Check it out at http://members.xoom.com/Kross Thank's to my online friends for thier individual ideas that went in to this Total Conversion: SpaceMunkey, ICP, QooneXoda, Inferno, Lazer, Phuck You, Brain-Dead, Zombie Lust, 'Evil' Ernie, Sis, Maniac, QZ Tibalo, Vampyre Pimp, TerminatorQ, Azolith, Localator, XxoOiiOoxX, Shept, Izza, Iron Lunge, Wu-Masta G, KoRn Fieldy, and all of you I forgot. A new conversion in the works. Check out http://members.xoom.com/Kross to see information. We are looking for people to help on this conversion, huh? We still need at least two good builders for levels. I am looking for anyone with some good construction skills. Thank anyone who wants to join us. Thank you all for downloading this TC!!! -- Josh 'Kross' Anderson ThE LeVeLMaStEr