------------------------------------------------------------------------ r1910 | helixhorned | 2011-06-19 11:30:32 -0700 (Sun, 19 Jun 2011) | 5 lines * Thin out models in memory by removing unused frames. This saves 200MB with DNE on Polymer. * fix memory corruption when loading a Polymer savegame using another renderer and then change to Polymer * fix possible crash in OSD_Exec() and uninitialized mem access in game config reader * move makeasmwriteable() to baselayer.c ------------------------------------------------------------------------ r1909 | terminx | 2011-06-18 17:11:52 -0700 (Sat, 18 Jun 2011) | 4 lines Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;) "The most noticeable change is the addition of the "includedefault" CON and DEF command, which will attempt to include eduke.con (or nam.con, or ww2gi.con), then game.con, or duke3d.def, or nam.def, or ww2gi.def. This is useful for TCs like my add-ons, where for my pseudo-mutators I currently say "include EDUKE.CON", but I also have to juggle this terrible order of paths, so that I can have an EDUKE.CON file in my HRP which says "include GAME.CON" to allow the mainline game to actually run, but also allow DukePlus to load its EDUKE.CON file (since it uses that and not an -x switch), and also allow any custom EDUKE.CON files in the root to be used." ------------------------------------------------------------------------