../..//progs.dat


// Legacy "Q" stuff


defs.qc

//xdf
common/xddefs.qc		// New XDBase definitions
//common/dvdefs.qc		// New DaveXD definitions
common/axdefs.qc		// New XDtion definitions
common/vhdefs.qc		// Vehicle code definitions
// squad
squad/defs.qc
//squad/dpex.qc




// gyro
gyro_main.qc
gyro_physics.qc
gyro_forces.qc
gyro_user.qc

subs/anim.qc			// Animation subroutines

dpextensions.qc
subs.qc
fight.qc
ai.qc
combat.qc
items.qc

// MauveBib's Squad Stuff
squad/waypoint.qc
squad/editor.qc
squad/astar.qc
squad/squad.qc


client/weaponmodel.qc		// Client's view model. (Important!)

weapons.qc

world.qc
client.qc
player.qc
monsters.qc
doors.qc
buttons.qc
triggers.qc
plats.qc
misc.qc

// XDBase Common Enhancement Stuff
effects/speaker.qc		// Speakers, ambient noises
effects/lights.qc		// wacky light effects
effects/footstep.qc		// footsteps
effects/mflash.qc		// Muzzleflashes

// Quake's monsters, left in for the fun of it!
// and coop parties, invasions, etc.

ogre.qc
demon.qc
shambler.qc
knight.qc
soldier.qc
wizard.qc
dog.qc
zombie.qc
boss.qc

tarbaby.qc		// registered
hknight.qc		// registered
fish.qc			// registered
shalrath.qc		// registered
enforcer.qc		// registered
oldone.qc		// registered


// DAVEXD GAME 
common/veh.qc		// vehicles stuff
//dave/vehicles.qc	// vehicles defined
//dave/babe.qc		// titty candy
//dave/barrels.qc		// bullet explosion fodder
//squad/soldier.qc	// squad monsters
//dave/daveguns.qc	// davexd guns
dave/mouth.qc		// shoot off mouth
//dave/wrapper.qc		// Function Wrapper


// XDTION game
xdtion/guns.qc		// New guns.
xdtion/wrapper.qc	// Function Wrapper