Jonathan Bailey's Rott page
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========================================================================================================================================================================================
Latest SVN version of Gzdoom, updated almost every day! You'll need this to play the Rott TC!
--------------------------------------------------------------
-----------------------------------------------------------------
Revision: 1582
Author: gez
Date: Thursday, May 30,
2013 6:08:19 PM
Message:
* Updated to ZDoom 4299:
- Fixed the Peasants
DECORATE definition.
- Fixed inappropriate type for FloatBobPhase property.
----
Modified : /trunk/src/svnrevision.h
Modified :
/trunk/src/thingdef/thingdef_properties.cpp
Modified :
/trunk/wadsrc/static/actors/strife/peasants.txt
------------------------------------------------------------------------
Revision: 1583
Author: gez
Date: Saturday, June 01,
2013 5:22:11 AM
Message:
* Updated to ZDoom 4301:
- Fixed parameter
type for Floatbobphase property.
- Added AFADoomer's patch to set a text
highlight color for the list menu.
----
Modified : /trunk/src/menu/listmenu.cpp
Modified :
/trunk/src/menu/menu.h
Modified : /trunk/src/menu/menudef.cpp
Modified :
/trunk/src/svnrevision.h
Modified :
/trunk/src/thingdef/thingdef_properties.cpp
------------------------------------------------------------
Revision: 1584
Author: gez
Date: Saturday, June 01,
2013 5:39:34 AM
Message:
* Updated to ZDoom 4304:
- Heretic and Hexen
can now have their big fonts overridden by a font named "HBIGFONT".
In addition, a font named "BIGFONT" will override the big font for
every game.
- Added OverridePalette VOXELDEF flag.
- Added ACS function
LineAttack via Ryan Cordell.
----
Modified :
/trunk/src/p_acs.cpp
Modified : /trunk/src/r_data/voxels.cpp
Modified :
/trunk/src/r_data/voxels.h
Modified : /trunk/src/svnrevision.h
Modified :
/trunk/src/v_font.cpp
----------------------------------------------------------
Revision: 1585
Author: gez
Date: Saturday, June 01,
2013 5:43:54 AM
Message:
* Updated to ZDoom 4307:
- Added read access
to an actor's melee range from DECORATE and ACS, via Blue Shadow.
- Added
PlaySound and StopSound functions for ACS. They are mostly analogous to their
DECORATE counterparts.
- GetActorProperty now works with the string
properties that were formerly restricted to
CheckActorProperty.
----
Modified : /trunk/src/p_acs.cpp
Modified :
/trunk/src/svnrevision.h
Modified :
/trunk/src/thingdef/thingdef_expression.cpp
Modified :
/trunk/wadsrc/static/actors/actor.txt
---------------------------------------------------------------
Revision: 1586
Author: gez
Date: Saturday, June 01,
2013 9:42:05 AM
Message:
* Updated to ZDoom r4310:
- Fixed signed-ness
issue with FloatBobPhase.
----
Modified : /trunk/src/p_mobj.cpp
Modified :
/trunk/src/svnrevision.h
---------------------------------------------------------
Revision: 1587
Author: gez
Date: Sunday, June 02, 2013
7:43:27 AM
Message:
* Updated to ZDoom r4318:
- Added more string
functions to ACS: strcmp, stricmp (aka strcasecmp), strleft, strright, and
strmid.
- Clean up excess code around a few calls to SingleActorFromTID(),
since that function is already designed specifically to handle the case where
tid is 0.
- Added GetActorClass and GetWeapon functions to ACS.
- Added
S_ChangeSoundVolume() to change the volume of an already playing sound,
accessible through the new ACS function SoundVolume.
----
Modified :
/trunk/src/p_acs.cpp
Modified : /trunk/src/s_sound.cpp
Modified :
/trunk/src/s_sound.h
Modified : /trunk/src/sound/fmodsound.cpp
Modified :
/trunk/src/sound/fmodsound.h
Modified :
/trunk/src/sound/i_sound.cpp
Modified :
/trunk/src/sound/i_sound.h
Modified : /trunk/src/svnrevision.h
------------------------------------------------------
Revision: 1588
Author: graf
Date: Monday, June 03, 2013
9:42:40 AM
Message:
- fixed: broken models crashed because they didn't
fully initialize the data.
----
Modified :
/trunk/src/gl/models/gl_models.h
Modified :
/trunk/src/gl/models/gl_models_md2.cpp
---------------------------------------------------------
Revision: 1589
Author: gez
Date: Monday, June 03, 2013
12:52:47 PM
Message:
* Updated to ZDoom r4325:
- Fixed: Don't transform
map variable string initializers into global string table entries if they don't
really exist in the source string table.
- Fixed: When garbage collecting ACS
strings, the active values on the ACS stack also need to be included in the mark
phase.
- Added ACS function PlayActorSound. It's functionally equivalent to
PlaySound, except instead of taking an actual sound name as its second
parameter, it selects the sound to play based on the actor playing the sound and
the selector passed as the second parameter.
- fixed: UDMF's Doom namespace
needs to retain Boom's sector special flags.
- fixed: UDMF's ZDoomTranslated
namespace needs to set the DUMMYSWITCHES flag so that it remains compatible with
Doom-format ZDoom maps.
----
Modified : /trunk/src/p_acs.cpp
Modified :
/trunk/src/p_acs.h
Modified : /trunk/src/p_udmf.cpp
Modified :
/trunk/src/svnrevision.h
Modified :
/trunk/wadsrc/static/xlat/doom_base.txt
----------------------------------------------------------
Revision: 1590
Author: gez
Date: Tuesday, June 04, 2013
1:04:57 PM
Message:
* Updated to ZDoom r4329:
- Addded support for
multi-line values in INI files, so you can't maliciously inject stray newline
characters into the config file using ACS's SetCVarString.
- When purging ACS
strings, free the strings themselves as well as marking them as free.
-
Fixed: ACSStringPool::InsertString()'s overflow check was far too low.
-
Fixed: When ACSStringPool::InsertString() triggered a garbage collection, it
ignored the newly freed space and expanded the array anyway.
- Reduce ACS
LineAttack's default range to the standard MISSILERANGE, because making it
INT_MAX seems pretty iffy.
----
Modified :
/trunk/src/configfile.cpp
Modified : /trunk/src/configfile.h
Modified :
/trunk/src/p_acs.cpp
Modified : /trunk/src/svnrevision.h
----------------------------------------------------
Revision:
1591
Author: graf
Date: Wednesday, June 05, 2013 2:55:55
AM
Message:
- only enable vertex buffers by default for NVidia.
----
Modified : /trunk/src/gl/data/gl_vertexbuffer.cpp
------------------------------------------------------
Revision: 1592
Author: gez
Date: Thursday, June 06,
2013 8:42:41 AM
Message:
* Updated to ZDoom r4330:
- Added SpawnDecal
ACS function.
----
Modified : /trunk/src/g_shared/a_decals.cpp
Modified
: /trunk/src/g_shared/a_sharedglobal.h
Modified :
/trunk/src/p_acs.cpp
Modified : /trunk/src/svnrevision.h
-------------------------------------------------------
Revision: 1593
Author: gez
Date: Thursday, June 06,
2013 6:01:49 PM
Message:
* Updated to ZDoom r4333:
- Fixed: Polyobjs
that rotated faster than their distance would overshoot on their first tic.
-
Reduced the potential for overflow when setting up the speed of a rotating
polyobj.
- Fixed: The time freezer power should do nothing while
predicting.
----
Modified :
/trunk/src/g_shared/a_artifacts.cpp
Modified :
/trunk/src/po_man.cpp
Modified : /trunk/src/svnrevision.h
--------------------------------------------------------
Revision: 1594
Author: gez
Date: Friday, June 07, 2013
3:28:02 AM
Message:
* Updated to ZDoom r4335:
- Moved the status bar
Tick call after the players have been ticked by P_Ticker(), because
P_PlayerThink() is where the check for unspawned players happens. If the player
attached to the status bar is one of them, it will crash while ticking.
-
Added ACS function CheckFont.
----
Modified :
/trunk/src/p_acs.cpp
Modified : /trunk/src/p_tick.cpp
Modified :
/trunk/src/svnrevision.h
--------------------------------------------------
Revision: 1595
Author: gez
Date: Saturday, June 08,
2013 7:11:42 AM
Message:
* Updated to ZDoom r4341:
- Bumped
NETGAMEVERSION.
- Bump ZDoom version up to 2.7.0.
- Revert
r4244.
----
Modified : /trunk/src/r_things.cpp
Modified :
/trunk/src/svnrevision.h
Modified : /trunk/src/version.h
Modified :
/trunk/src/win32/zdoom.rc
-----------------------------------------------
Revision: 1596
Author: gez
Date: Saturday, June 08,
2013 10:03:42 AM
Message:
- Added warning message to MODELDEF parser when
a model keyword isn't recognized.
----
Modified :
/trunk/src/gl/models/gl_models.cpp
-------------------------------------------------
Revision: 1597
Author: graf
Date: Sunday, June 09, 2013
3:36:25 AM
Message:
- bump version number.
----
Modified : /trunk/src/p_spec.cpp
Modified :
/trunk/src/svnrevision.h
Modified : /trunk/src/version.h
---------------------------------------
Revision: 1599
Author: graf
Date: Thursday, June 20,
2013 2:43:14 PM
Message:
- fixed: When adjusting texture placement for map
based scaling the actual texture scaling factor must be left out of the
calculations. The patch in r1460 used the composite tci.ScaleY instead of the
map-only tci.TempScaleY variable.
----
Modified : /trunk/src/gl/scene/gl_walls.cpp
-----------------------------------------------
Revision: 1600
Author: graf
Date: Thursday, June 20,
2013 2:50:20 PM
Message:
- fixed: vertex:t::angletime was not
initialized.
----
Modified :
/trunk/src/r_defs.h
=====================================================================================
http://www.riseofthetriad.dk/nav/GzdoomSVNr1159.rar
http://www.riseofthetriad.dk/nav/GzdoomSVN.rar
Gzdoom 1.5.6(r1159M)/Zdoom 2.5.0(r3088)(Jan 8 2011) - 3D Floors patch
Gzdoom G1.9pre-g42c9b68 (2013-08-14 00:32:35 +0200) - I've included the fluidsynth dll in this package, copy to your gzdoom directory, and set the audio option to 'fluidsynth' ---- SEE NOTE.
This is my first git version, until I figure out how to list changes, there won't be any changes listings, sorry for the long wait...
============================================================================================================================================================================================
Revision Info:
-----------------------------------------------------------------
===============================================================================
===============================================================================
--------------------------------------------------------------------------
Revision: 2656
Author: terminx
Date: Tuesday, May 15,
2012 8:45:10 PM
Message:
This should hopefully fix the disaster with
events caused by my last couple of commits ;)
----
Modified :
/polymer/eduke32/source/actors.c
Modified :
/polymer/eduke32/source/game.c
Modified :
/polymer/eduke32/source/gameexec.c
Modified :
/polymer/eduke32/source/gameexec.h
Modified :
/polymer/eduke32/source/menus.c
Modified :
/polymer/eduke32/source/player.c
Modified :
/polymer/eduke32/source/premap.c
Modified :
/polymer/eduke32/source/sector.c
Modified :
/polymer/eduke32/source/sounds.c
------------------------------------------------------------------
Revision: 2657
Author: terminx
Date: Thursday, May 17,
2012 1:19:52 PM
Message:
"Band-aid" fix for the issue with EDuke32 and
Mapster32 visually locking up but continuing to run and play sounds after
alt+tabbing away for a few seconds on Windows Vista/7. This may screw
something else up, so please test thoroughly.
----
Modified : /polymer/eduke32/build/src/winlayer.c
-------------------------------------------------------------------------
Revision: 2658
Author: terminx
Date: Thursday, May 17,
2012 1:23:02 PM
Message:
Fix breakage of EVENT_WEAPKEYx after r2656
----
Modified : /polymer/eduke32/source/sector.c
-------------------------------------------------------------------------
Revision: 2659
Author: terminx
Date: Thursday, May 17,
2012 1:33:29 PM
Message:
Alternate implementation of EVENT_SOUND that
better covers all hard coded sounds (menus, boss recognition sounds, etc)
----
Modified : /polymer/eduke32/source/sounds.c
----------------------------------------------------------------------
Revision: 2660
Author: terminx
Date: Thursday, May 17,
2012 4:47:56 PM
Message:
Fix EVENT_CHECKTOUCHDAMAGE (the change to how
events handle RETURN broke it)
----
Modified : /polymer/eduke32/source/player.c
-------------------------------------------------------------------------
Revision: 2661
Author: terminx
Date: Thursday, May 17,
2012 5:27:19 PM
Message:
Add xdelta3, required for some broken multiplayer
updates I plan on committing later
----
Added : /polymer/eduke32/source/xdelta3
Added :
/polymer/eduke32/source/xdelta3/xdelta3-cfgs.h
Added :
/polymer/eduke32/source/xdelta3/xdelta3-decode.h
Added :
/polymer/eduke32/source/xdelta3/xdelta3-hash.h
Added :
/polymer/eduke32/source/xdelta3/xdelta3-list.h
Added :
/polymer/eduke32/source/xdelta3/xdelta3.c
Added :
/polymer/eduke32/source/xdelta3/xdelta3.h
----------------------------------------------------------------------------
Revision: 2662
Author: terminx
Date: Thursday, May 17,
2012 5:36:50 PM
Message:
Update QuickLZ to 1.5.1 beta 7
----
Modified :
/polymer/eduke32/build/include/quicklz.h
Modified :
/polymer/eduke32/build/src/quicklz.c
-----------------------------------------------------------------------
Revision: 2663
Author: terminx
Date: Thursday, May 17,
2012 5:42:53 PM
Message:
Update ENet with changes from the newest version
from CVS (yes, they still use CVS)
----
Modified :
/polymer/eduke32/source/enet/include/enet/enet.h
Modified :
/polymer/eduke32/source/enet/include/enet/protocol.h
Modified :
/polymer/eduke32/source/enet/src/host.c
Modified :
/polymer/eduke32/source/enet/src/packet.c
Modified :
/polymer/eduke32/source/enet/src/peer.c
Modified :
/polymer/eduke32/source/enet/src/protocol.c
Modified :
/polymer/eduke32/source/enet/src/unix.c
Modified :
/polymer/eduke32/source/enet/src/win32.c
----------------------------------------------------------------------
Revision:
2664
Author: terminx
Date: Thursday, May 17, 2012 7:54:43
PM
Message:
WIP multiplayer changes, still completely broken.
----
Modified : /polymer/eduke32/Makefile
Modified :
/polymer/eduke32/Makefile.deps
Modified :
/polymer/eduke32/Makefile.msvc
Modified :
/polymer/eduke32/source/actors.c
Modified :
/polymer/eduke32/source/duke3d.h
Modified :
/polymer/eduke32/source/game.c
Modified :
/polymer/eduke32/source/gamevars.h
Modified :
/polymer/eduke32/source/jmact/control.h
Modified :
/polymer/eduke32/source/net.c
Modified :
/polymer/eduke32/source/net.h
Modified :
/polymer/eduke32/source/player.c
Modified :
/polymer/eduke32/source/player.h
Modified :
/polymer/eduke32/source/sector.h
----------------------------------------------------------------------
Revision: 2665
Author: terminx
Date: Thursday, May 17,
2012 8:07:40 PM
Message:
Add xdelta3 source and headers to VS2010
project
----
Modified :
/polymer/eduke32/eduke32.vcxproj
Modified :
/polymer/eduke32/eduke32.vcxproj.filters
-------------------------------------------------------------------------
Revision:
2666
Author: terminx
Date: Thursday, May 17, 2012 10:49:03
PM
Message:
Fix building xdelta3.o
----
Modified : /polymer/eduke32/Makefile
Modified :
/polymer/eduke32/Makefile.deps
----------------------------------------------------------------------------
Revision: 2667
Author: helixhorned
Date: Friday, May
18, 2012 8:45:29 AM
Message:
Fix A_CheckEnemyTile() returning 1 for
"fixed" sprites (see r1913).
Those sprites are usually decorative, and certainly not
enemies!
----
Modified : /polymer/eduke32/source/actors.c
-------------------------------------------------------------------------
Revision: 2668
Author: helixhorned
Date: Friday, May
18, 2012 8:45:52 AM
Message:
Lunatic: v7 engine support, event
updates
----
Modified : /polymer/eduke32/build/src/engine.c
Modified :
/polymer/eduke32/source/lunatic/defs.ilua
Modified :
/polymer/eduke32/source/lunatic/dynsymlist
Modified :
/polymer/eduke32/source/lunatic/lunacon.lua
-------------------------------------------------------------------------
Revision: 2669
Author: helixhorned
Date: Friday, May
18, 2012 8:46:10 AM
Message:
Lunatic: actions prototype, not enabled even
in the dev build.
For Lunatic, we'll want to get rid of the t_data -->
script indirections, since
the latter will be no more. Thus, all
parameters are saved in t_data directly.
For the normal build, there are no changes, only stylistic
tweaks.
----
Modified : /polymer/eduke32/source/actors.c
Modified :
/polymer/eduke32/source/actors.h
Modified :
/polymer/eduke32/source/game.c
Modified :
/polymer/eduke32/source/gameexec.c
----------------------------------------------------------------------
Revision: 2670
Author: helixhorned
Date: Friday, May
18, 2012 8:46:25 AM
Message:
Fix cheats giving inventory items and their
events.
----
Modified : /polymer/eduke32/source/game.c
=============================================================================
NOTICE: THERE WAS A MASSIVE CHANGE ON HOW EDUKE IS BUILT, RIGHT NOW MY BUILD SYSTEM ONLY PRODUCES CORRUPTED BUILDS OF EDUKE32 THE LAST BUILD POSTED MAY BE OK, BUT UNTIL THIS IS
CORRECTED, I WON'T BE UPDATING EDUKE32..
http://www.riseofthetriad.dk/nav/EDuke32SVN.rar
EDuke32 2.0.0devel 20100727 5/18/2012 r2670 Current SVN
Please read the 'samples.txt' file in the download.
http://www.riseofthetriad.dk/nav/Nedmalloc.rar
This DLL was updated, get this if you get errors running the latest eduke32 (r1830 or later). This dll was updated 2/19/2012
http://www.riseofthetriad.dk/nav/EDuke32SVNVS10.rar
These executables were compiled with Visual Studio 10.0 under windows 7, if you've been having trouble running the other executables under win 7, try these.
7/21/2011 r1940
============================================================================================================================================================================================
Revision: 3779
Author:
qbix79
Date: Wednesday, March 28, 2012 11:26:29 AM
Message:
Fix
handling of a CDROM image command line option with respect to the -securemode
flag
----
Modified : /dosbox/trunk/src/shell/shell.cpp
-------------------------------------------------------------------------------------
Revision: 3780
Author: qbix79
Date: Sunday, May 20,
2012 2:41:04 PM
Message:
Fix bug 3528238: Name clash with compile option
-DPIC
----
Modified : /dosbox/trunk/src/hardware/pic.cpp
-----------------------------------------------------------------------------------
Revision: 3781
Author: qbix79
Date: Friday, June 08,
2012 10:23:55 AM
Message:
Model irq 0 stack layout in a more compatible
way. Fixes M.U.L.E. booter. (ripsaw)
----
Modified :
/dosbox/trunk/src/cpu/callback.cpp
Modified :
/dosbox/trunk/src/ints/bios.cpp
-----------------------------------------------------------------------------------
Revision: 3782
Author: qbix79
Date: Friday, June 08,
2012 5:01:43 PM
Message:
Update mickeys directly instead of when reporting
them to the application. Apply improved handling of sign switching. Improves
Settlers 2(ripsaw)
----
Modified : /dosbox/trunk/src/ints/mouse.cpp
-----------------------------------------------------------------------------
Revision: 3783
Author: qbix79
Date: Tuesday, June 26,
2012 8:38:44 AM
Message:
Restore Icon and title after restarting the
graphics subsystem.
(tested on a pc with broken directx surface
support)
----
Modified : /dosbox/trunk/src/gui/sdlmain.cpp
------------------------------------------------------------------------
Revision:
3784
Author: qbix79
Date: Saturday, June 30, 2012 7:44:40
AM
Message:
black gold installer (ripsaw)
----
Modified :
/dosbox/trunk/src/dos/dos_files.cpp
---------------------------------------------------------------------
Revision: 3785
Author: qbix79
Date: Saturday, July 21,
2012 2:22:17 PM
Message:
Add INSD
----
Modified :
/dosbox/trunk/src/cpu/core_full/string.h
Modified :
/dosbox/trunk/src/cpu/core_normal/string.h
-------------------------------------------------------
Revision: 3786
Author: qbix79
Date: Saturday, July 21,
2012 4:05:34 PM
Message:
variable not used externally.
----
Modified
: /dosbox/trunk/include/pic.h
---------------------------------------------------------
Revision: 3787
Author: h-a-l-9000
Date: Sunday, July
29, 2012 1:35:29 PM
Message:
Use channel->SetFreq instead of creating
and destroying the channel every time. Thus the mixer volume control for the
Disney/Covox device remains available.
----
Modified :
/dosbox/trunk/src/hardware/disney.cpp
--------------------------------------------------------------
Revision: 3788
Author: h-a-l-9000
Date: Sunday, July
29, 2012 1:46:51 PM
Message:
Prepare the PCJR video palette chip before
writing data. Thanks ripsaw.
----
Modified :
/dosbox/trunk/src/ints/int10_pal.cpp
---------------------------------------------------------------
Revision: 3789
Author: h-a-l-9000
Date: Sunday, July
29, 2012 3:29:46 PM
Message:
Fix BIOS text output in 320x200 16 color and
640x200 4 color modes on the PCJr (it maps only 16kB at 0xB800 and thus access
has to go to the actual address in main memory)
----
Modified :
/dosbox/trunk/src/ints/int10_char.cpp
Modified :
/dosbox/trunk/src/ints/int10_put_pixel.cpp
-----------------------------------------------------------------------
Revision: 3790
Author: qbix79
Date: Friday, August 03,
2012 3:59:15 AM
Message:
don't go lower than 20 files. Makes little sense
and it is incompatible with a clipper program. (thanks
ripsaw)
----
Modified : /dosbox/trunk/src/dos/dos_classes.cpp
--------------------------------------------------------------------------
Revision: 3791
Author: qbix79
Date: Saturday, August
11, 2012 1:40:32 PM
Message:
Several fixes for regressions (Innocent until
caught and curse of enchantia), Add fix for mechwarrior.)
lowered eoi
timeout to 0.06f. (ripsaw, Srecko and h-a-l-9000)
----
Modified :
/dosbox/trunk/src/hardware/mpu401.cpp
--------------------------------------------------------------------------
Revision:
3792
Author: qbix79
Date: Saturday, August 11, 2012 1:46:32
PM
Message:
Total rewrite.
The PIC is now split up in 2 units, like the
real thing.
There are now less hacks in the code in order to deal with the
irq 2 being active/inservice.
IRQ 2 now needs to be acknowledged by
the interrupt handler for IRQs that happen on the slave PIC.
Fixes Pyl sound
effects with low cycles and hopefully others.
----
Modified :
/dosbox/trunk/src/hardware/pic.cpp
------------------------------------------------------------------------
Revision:
3793
Author: qbix79
Date: Saturday, August 11, 2012 1:47:08
PM
Message:
remove unused defines
----
Modified :
/dosbox/trunk/include/pic.h
============================================================
http://www.riseofthetriad.dk/nav/DosboxSVN.rar
Dosbox revision 3793 32 & 64 bit executables 8/12/2012 Current SVN
============================================================================================================================================================================================
The newest version of WinrottGL will be available here and it's source code also, if the newest version doesn't show up on the official download page.
http://www.riseofthetriad.dk/nav/WinRottGL_Full_v1.60.zip
http://www.riseofthetriad.dk/nav/WinRottGL_Full_v1.60.zip