- Version 0.9.1
- Download 4
- File Size 2.25 MB
- File Count 1
- Create Date January 6, 2023
- Last Updated May 4, 2023
Rigel Engine Version 0.9.1
A source port for Duke Nukem 2 made by lethal-guitar
It also comes with Mac and Linux version including the source code
For the latest copy grab it here:
https://github.com/lethal-guitar/RigelEngine/releases/
Overview
⚠️Note: Gamepad controls have changed slightly in this version. See below for more info. ⚠️
⚠️ Have a look at platform-specific info for info on which build to download, installation instructions, troubleshooting etc.
ℹ️ Also see Steam Deck guide, Flatpak version, Raspberry Pi/Odroid Go guide
This release adds a built-in mod manager and further improves the HUD in widescreen mode, along with some smaller additions. With the mod manager, it’s now possible to organize mods into directories, and select mods to use from within the game. Regarding the HUD, additional styles are now available, which increase the size of the gameplay area. Finally, there are also a few bug fixes, including a critical one.
Known issues
The following issues will be fixed in the next release (they’re already fixed on the main branch):
- When one of the remixed HUD styles is selected, but the classic HUD is used as fallback (because the screen/window isn’t wide enough for the chosen HUD style), the gameplay area incorrectly extends beyond the right side of the HUD – i.e. you/enemies can walk behind the HUD. This does not happen when the classic HUD is selected.
- Under certain circumstances, it’s possible to walk through walls. This doesn’t happen in any of the original levels, but it can happen in custom levels.
Release notes
New features
- Implemented a mod manager. Mods can now be organized into directories, and each mod can be enabled/disabled in the options menu. See Modding Support for more details.
- Added additional “remixed” HUD styles in widescreen mode. Thanks to @OpenRift412 and Roobar for creating the art assets.
- Added additional upscaling filters: Sharp bilinear, pixel perfect (integer scaling). Note that using mods with high-res replacement graphics currently forces nearest neighbor filtering.
- The game now writes a log file into the user directory.
- Gamepad controls are now explained in the options menu.
- The top-level in-game menu (reachable via gamepad) now shows the current episode, level and difficulty in the title.
Improvements
- Improved the look of the classic HUD in widescreen mode, by extending the left side to cover the length of the screen.
- Reworked quick saving/loading gamepad controls, to make loading quick saves possible without needing to open the menu. The select/back button now acts as a modifier. When pressed together with shoot, a quick save is made. Pressing the button together with jump loads the last quick save.
Bug fixes
- Fixed destructible level geometry remaining visible after being destroyed in certain cases
- Fixed game not starting if the game data was in a path with certain special characters (Windows only)
- Fixed brief camera movement after turning wide-screen mode on/off or changing the window size
- Fixed slime blob containers sometimes not animating (Linux only)
- Fixed sprites flickering in and out of existence in certain circumstances
- The episode 2 boss would keep flying when killed in mid-flight. This is now fixed.