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Rott info
Here is the ROTT shareware Readme
Rise of the Triad v1.1 Shareware Manual
Copyright (c)1995 Apogee Software, Ltd.
P.O. Box 496389 þ Garland, TX 75049-6389
(214) 278-5655
For Technical Support, please run the ROTTHELP.EXE file in this directory.
Hi there. You're playing Rise of the Triad. You're probably wondering what
the heck all of that stuff in the game is. Well, lucky you're here, because
in this document are all the descriptions and tips you need to play Rise of
the Triad: The HUNT Begins. Here is a list of the Table of Contents. You
can jump to any of these sections quickly, by pressing F7 to bring up a list
of them, and then going right to that section!
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TABLE OF CONTENTS
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1 STORY
2 OBJECTIVE
3 STUFF IN THE GAME
3.1 HELPFUL ITEMS
3.2 WEAPONS
3.3 DANGERS
3.4 OTHER STUFF
4 ENEMIES
5 CONTROLS AND GAMEPLAY
6 COMM-BAT (multiplayer battles)
7 HINTS & TIPS
8 BEHIND THE SCENES
9 CONCLUSION
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STORY
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You are a member of the HUNT, the top secret High-risk United Nations
Taskforce, sent on extremely covert operations to possible trouble spots
outside the three-mile boundary waters of member countries. You are
investigating a breakout of cult activity on a small island in the Gulf of
Santa Catalina. Little do you know that your battle here is only the
beginning of the Dark War about to be waged. Fight bravely and survive
the onslaught of hundreds of the evil Oscuridos, because you have to defeat
their well-armed and heavily-funded forces to reach their master, El Oscuro,
in the next game! I mean--next mission. Oops.
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OBJECTIVE
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YOUR "OFFICIAL" OBJECTIVE
Vanquish the evil cult forces from the island and secure their stronghold.
Use whatever force is necessary to accomplish your objective.
WHAT THAT ACTUALLY BOILS DOWN TO
Travel through each area, kill everyone you can, and make it through the
exit arch to the next area. Enjoy the happy irony of blowing them up with
their own weapons.
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STUFF
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There is a lot of stuff in Rise of the Triad. We've boiled it all down into
four categories: Helpful Items (keys and health and such), Weapons (bullet
weapons and missile weapons), Dangers (things that will fry or slice you to
meaty ribbons), and the conveniently ambiguous "Other Stuff" (anything that
pertains to the game that isn't just scenery).
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HELPFUL ITEMS
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KEYS
These are the most helpful items, because most levels have a locked door
that requires a key to open it. The doorframe of locked doors has an
image of the key needed to open that door. Keys are found spinning on top
of brown pedestals. There are different color keys to look for. The color
of the key will unlock that color locked door.
POWERUPS
Triad has a number of powerups and a few powerDOWNs. They change your
behavior rather radically.
POWERUPS/DOWNS WHAT THEY DO
God Mode Invulnerable, 10' tall, fire Godfire.
Mercury Mode Fly, be free! You're not an Egg from Ork, but you can fly
around. Press PgUp/PgDn to control the height you fly at.
Elasto Bounce off walls, have little friction.
Shrooms Disorienting, dangerous movement.
Rise of the Triad: Dark War also includes Dog Mode and Random powerups.
Dog Mode is quite fun, with its abusively-powerful BarkBlast.
PROTECTION
It's a necessity these days. There are three types of helpful protective
devices to find:
ARMOR HOW IT PROTECTS YOU
Bulletproof Saves you from those inconvenient skin perforations that
your job seems to involve.
Asbestos Firejets, fireballs, and missiles are a lot more survivable
with one of these on.
Gas Mask If you flip a switch or step on a touchplate and hear,
"Release the gas!" followed by hissing, you'll really wish
you were wearing one of these.
HEALING
You get injured, you need help. Pick up these items for a quick boost.
HEALING ITEM HEALS YOU THIS MUCH
Monk meal 10%
Priest porridge 20%
Priest porridge hot 50%
Monk crystal 10%
Large monk crystal 50%
Healing basin 0-63%
1UP and 3UP (glowing ankhs) Free lives (or full health, then free lives)
Life Items (silver/gold ankhs) 100 = 1 free life
There are four different types of ankhs (life items) that you can find. Each
will add a different amount to your total life item count. If this were a
nice printed manual, we could so incredibly show you what they looked like,
but we cannot. They're all over the place, so you can see them really easy.
They are in denominations of 1, 5, 10, & 25. Three of them look like anhks;
the best one has two rotating rings around it. An ankh is an Egyptian symbol
of life. It is not some sort of demonic or Satanic symbol. This is only a
game anyway. Get a grip.
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WEAPONS
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There are quite a few weapons in Rise of the Triad. Most are devastatingly
powerful. Here they are all in a row, in a format we like to call a "list".
BULLET WEAPONS RATE (approx. Rounds Per Minute)
Pistol (Walther P38) 136
Dual Pistol 240
MP40 Machine Gun 400
MISSILE WEAPON WHAT IT DOES
Bazooka Shoots a missile out. Missile goes boom.
Firebomb Shoots a missile out. Explodes in four directions.
Very dangerous in close quarters.
Heatseeker Missiles seeks out heat sources: guards, fire, etc.
Many feel this is THE preferred weapon.
Drunk Missile Five missiles leave your weapon and go crazy, flying
off any which way (but loose).
Flamewall Missile lobs out, hits ground and turns into wall
of flame, turning humans into skeletons. Try aiming
up and lobbing missiles over things! Aim down to
start the flamewall close to you. Great for large
crowds.
Rise of the Triad: Dark War also features three more weapons that are
not available in the shareware version!
Split Missile Two missiles fly together until you release button.
Then they split and heat-seek separately.
Dark Staff Shoots out kinetic energy sphere that severely
damages everything in its path until it hits a solid
wall. Will go through windows.
Excalibat Knocks enemies into the air like Babe Ruth used to
do to baseballs!
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DANGERS
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The Oscuridos don't want intruders and have built lots of "intruder
deterrents", which is their term for incredibly dangerous devices designed
to impale, slice, incinerate, crush, poison, or melt the flesh off of anyone
nearby. Getting the Oscuridos to die on their own traps is one of the more
satisfying parts of the game.
DANGER THE NASTY THING IT DOES
Spinblades Huge three-tiered spinning blades that will damage
you a LOT if you touch them. Some move on tracks!
Found on ceilings and floors.
Firechutes Shoot fireballs out of wall.
Firejets Jets that periodically blast a nasty tongue of flame
into the air. These sometimes move on paths too!
Also found on ceilings and floors.
Crushing Cylinders Big round crushing cylinders. Found on ceilings and
floors. Makes nice people pancakes.
Gas Grates If you see a grate near a switch, be suspicious that
you will hear "Release the gas!" when you flip the
switch, followed by green, poisonous gas filling the
room.
Spear Stabbers Racks of sharp spears stab at you. Don't get caught
on them, or you will feel quite a bit less healthy.
Lava pits Do you walk on lava at home? No? Well, try to avoid
it unless you have to.
Firewalls Burning hot rock. Touching it will not do much for
your complexion.
Rise of the Triad: Dark War features all these deadly jobbies:
DANGER THE NASTY THING IT DOES
Boulders Rolls over anyone and turns them into pulpy bits.
Pit traps They look like the floor until you walk over them,
then you fall through and hurt yourself.
Spinblade Stabbers These are like normal big spinblades, except they are
constantly poking out and ducking back in their
hole, and we actually expect you to get past them
by running quickly across them when they're hidden.
Gun emplacements There are two kinds: a gun that rises when you pass,
and fires in one direction; and a four-way gun that
fires whenever you get near.
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OTHER STUFF
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THING WHAT IT IS FOR
GADs Gravitational Anomaly Disks are part technology, part magic.
They float disconcertingly in the air. Some travel through
the air like bizarre trains. Some rise up and down like
elevators (EGADs). They are building blocks the Oscuridos
use to make a place they have taken over their own.
Jump pads These throw you way up into the air, which allows you to get
over barriers, or up into ledges, or to grab stuff floating
in the air. Some are timed, and some only work once.
Metal walkways Iron catwalks are everywhere, another sign of the Oscuridos
modifying the place they are holed out in. (Out in?)
High switches You may need to use a jump pad or ride an EGAD up to a high
switch. They will activate something, like open a door,
move a wall, or release poison gas from nearby grates.
It's usually good, unless you're on a level called "Crushing
Walls and Choking Gas Pits"--then I'd be a bit more cautious.
Bonus Barrels These might hold a weapon, some healing, a life item...
They look slightly different than normal barrels.
Crates of TNT They explode when you shoot them. So do guards if they are
nearby the crate when you shoot them.
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ENEMIES
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GUARD NAME WHAT THEY WEAR & WHAT THEY DO
Low Guard Gray uniform. Your basic grunt enemy. Shoot them.
Some are sneaky....
High Guard Green uniform, with machine gun. You just can't ignore these
guys for very long, unless you let them kill you, when you
can ignore them for quite a while if you like. Sometimes
when they die, they will drop their machine gun, and you can
get it!
Lightning Guard Green longcoat, with pistol. These dangerous guys steal your
weapon, and sometimes use it on you! Plus they run faster
than normal guards do. Some of them carry missile weapons!
Strike Team Beige uniform, with pistol. These clever guys roll if they
get hit, so you have to re-aim. Plus, they can roll out of
the way of missiles!
Patrol Robot Built by technical wizard John Darian, these metal threats
fire slow-moving, heat-seeking drones at you. Dangerous.
Triad Enforcer Black leather uniform with big chain gun. The worst of the
shareware enemies, they tear you up with a big chain gun,
then throw grenades at you.
The following enemies only appear in Rise of the Triad: Dark War
Overpatrol Black Uniform with pistol. Fires a net to trap you, then
shoots you while you're helpless.
Ballistikraft Indestructible robot pillars of death.
Death Monk Undead servants of El Oscuro. Some fire deadly magic at you.
Big Bad Bosses of Dark War
"General" John Darian, the mad pyrotechnics expert.
Sebastian "Doyle" Krist, movie studio mogul turned cult pawn.
NME: the Nasty Metallic Enforcer, built by Darian to guard the lower reaches.
El Oscuro, "the Dark", evil presence awakened by the Oscuridos.
To say they are tough to beat would be like saying Everest is a
little tough to climb.
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CONTROLS & GAMEPLAY
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Here's a list and brief explanation of the controls in the game.
In the menu, use the arrow keys to move around. Press Enter when the
choice you desire is highlighted. ESC will back out.
In the game, oh, boy, are there keys to learn. Note that these are the
Default settings, so if you change them, the text below won't magically
change. If you wish to restore them all to defaults, you can delete
the file CONFIG.ROT from your game directory. Here are the defaults.
WHERE KEY WHAT IT DOES
Game Up arrow Move forward
Down arrow Move backward
Left arrow Turn left
Right arrow Turn right
Alt+arrow Sidestep left or right (stafe)
Spacebar Use objects/open doors/flip switches
Ctrl Fire the selected weapon
Enter Switch between bullet and missile weapons
Backspace Turn 180 degrees (about face or "volte-face")
Shift+arrow Run/Turn faster
Page Up Look up (view returns to center when you let go)
Page Down Look Down (view returns to center when you let go)
(When you have mercury mode, Pg Up/Dn control your
level of flight)
Home Aim up (view stays where you aim it)
End Aim down (view stays where you aim it)
Pause Pause game (press Pause again to continue)
Comma/Period Sidestep left/right (strafe)
Delete Drop current missile weapon
+/- Change size of game window
1-4 Choose weapon (1-3 are bullet weapons, 4 is missile)
A Aim with up and down movement while this is held down
Tab Enter Automap
F1 Help
F2 Save Game
F3 Restore Game
F4 Sound/Music Menu
F5 Low/Medium/High Detail
F6 Quick Save
F7 Messages on/off
F8 End Current Game
F9 Quickload Game
F10 Quit
F11 Gamma Correction
F12 Crazy Sandwich Key
Automap Page Up Zoom out
Page Down Zoom In
Tab Exit Automap
F Zoom out to full map size
Comm-bat F1-F10 Play Remote Ridicule sound
F12 Live Remote Ridicule: hold down key and speak
through your microphone! Must have compatible
card and have microphone set up. Live Remote
Ridicule only works in network play.
T Type a message to everyone
Z Type a directed message
Tab See everyone's KillCounts
Alt+number Message Macro (set them up in SETUP.EXE)
GAMEPLAY
Basically, you run around and explore in the game. There are a number of
secret areas in each level. Some are found by going up to a wall and
pressing Use. Some are opened by stepping on a touchplate (a darkened area
on the floor). Some are revealed by flipping a switch. Some are hidden
behind doors that only open after a certain time has passed.
While the game will automatically aim your bullet weapons, you must aim
your own missile weapons (at least the bazooka). Make sure you're on
target, then let 'er rip.
Most experienced players use the mouse and keyboard simultaneously. Run and
turn with the arrow keys, then strafe (sidestep), fire, and look around with
the mouse. Some like to run, others like to open with the mouse, too.
Those with a good command of the keys will have a great advantage over those
who don't. Turning around on your own takes a while--all of which you are
getting shot. If you know the Volte-face (or 180-degree turn) key, you
suddenly face your attacker!
If you see a big X light on the wall, that means that area is not necessary
to finish the game, and is in fact very dangerous.
Often switches will have Triad walls with 1 to 4 lights in them. The lights
usually are also found near what the switch activates. So, if a switch has
a two-light Triad wall next to it, look around for another two-light Triad
wall and watch what happens to it or near it when the switch is flipped.
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COMM-BAT
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NOTE: This section gives only the basics on how to set up and play Comm-Bat
games of Triad. For more detailed information, and info on how to solve
problems in Comm-BAT, please see ROTTHELP.EXE.
Comm-bat means multiplayer battle over some type of communications port.
There are three types of multiplayer Comm-bat: serial (when two computers
are connected by a serial cable), modem (two people playing across the phone
lines), and network (playing with up to 11 people on a network--the shareware
version only allows five people at a time). Here's how to get started in
each.
SERIAL SETUP
Hook a serial cable up to each of your computers. Your serial port is
a wide connector that your printer is probably hooked up to. If you can
get two computers together, connect them with a serial cable, then run
SETUP, set up your port settings, then choose Serial game.
MODEM SETUP
This is a bit tougher, as you have to choose what modem you have, and dial
up another person who is waiting with Triad running. Since there are many
versions of the same modem, sometimes the initialization strings we provide
won't work. Refer to your manual on how to initialize your modem if the
string doesn't work. Once you get the right string, you'll be set.
Setup your COM port settings and so on. Right now, if your comm card is
an older one, the UART will come up as 8250. 8250's are quite slow and some
hitching may occur. All internal modems and most new systems have the
16550 card, which is very speedy and only like $30. It is worth it to
upgrade for all the different communication duties of your computer, as
well as Triad. A 16450 is extremely similar to an 8250, and some diagnostic
programs will report an 8250 and a 16450 as the same port.
NETWORK SETUP
Make sure you are all connected to the network. Choose Network Game in SETUP.
Triad runs much better with one computer being a dedicated Server. On that
computer, choose how many people are playing. All the other computers choose
Client. If you don't have an extra computer, you can choose Server/Client,
but that person may experience occasional hitches from doing two jobs at once.
Keeping track of 11 players is quite a task!
Once you get into the game, choose Comm-bat game, and the Master (whoever got
in the game first) will choose all the battle options and so on. You can
quit out of a Comm-bat game by pressing ESC and then Y. If the Master quits,
the current game will end and you will see everyone's scores in three tables.
You can play six more Comm-Bat games once you get Rise of the Triad: Dark War,
and you can still load in the shareware levels and play them there. Plus, some
of the levels will have neat new stuff in them when you run them from the
registered version!
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HINTS & TIPS
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We all need help from time to time. Here is help for you, if you need help
in figuring out Rise of the Triad. If you don't, well, this is just wasted
space on your hard drive.
o Patrol Robots aren't hurt by bullets.
o All Life Items are gettable.
o Often there's a much easier way to get somewhere. Look for ways to
use a jump pad in the other direction and so on.
o After you drink from a fountain or get a key, you can destroy the basin
or pedestal!
o 1Ups and 3Ups, if you are hurt, will heal you with the first extra life.
So if you want the whole set of lives, heal up full before getting them.
There are some of these and tons more hints in the Dark War manual.
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SECRETS REVEALED
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BONUSES
You can get a lot of crazy bonuses in Rise of the Triad. It's fun to
discover them on your own, but here are how you get them if you must know.
BONUS WHAT IT MEANS
Supercharge Bonus Got all powerups on level
Adrenaline Bonus 100% Kills
Bleeder Bonus used all health items on level
Skin of Teeth ended level with 1 dot of health
Republican Bonus 1 Got all missile weapons on level
Republican Bonus 2 Destroyed all plants on level
Democrat Bonus 1 Never used a handgun on level
Democrat Bonus 2 All shrooms & healing basins used on level
Ground Zero Bonus Hit with your own missile (hint: FW)
Bull in China Shop Destroyed all life items on level
Curiosity Bonus Every switch, pushwall, pillar, sound area
pushed, messed with, or whatever
Bonus Bonus Got all bonuses
It is REALLY hard to get the Bonus Bonus.
There are more bonuses at the end of the whole game in Dark War. They are
pretty tough to get, too.
Genocide Bonus Kill every one of the same type of actor in the game.
This can be gotten multiple times depending on how many
different types of actors you can wipe out.
DIP Bonus Collect all three developer balls (Hmmmmm....)
LEVELS
There are secret levels in the game. One you can get to through a secret
arch. The others require cheat codes to get to them.
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BEHIND THE SCENES
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Who are the strange people who assembled this collection of data that they
have the temerity to call "entertaining"? Read on!
THE DEVELOPERS OF INCREDIBLE POWER
We got our name from a memo of Tom's about work hours. At the end, it read:
[some text about working together well, and if we do...] We will be...
The Developers of Incredible Power! It kind of stuck after that. We don't
mean it to be bragging--we mean it to have a sense of humor about ourselves.
So many companies take themselves so bloody seriously all the time.
Anyway, here we are....
WHO TITLE WHAT THEY REALLY DID
Tom Hall Creative Director Designed game. Did most of levels.
Mark Dochtermann Head Programmer Wrote engine, comm code.
William Scarboro Programmer Wrote actor code. A lot of it.
Jim Dose' Programmer Wrote sound code, some menu code.
Stephen Hornback Artist Did most of the wall textures, most
most of the actors, and the cool
explosions, and most of the items in
the game. Also the Apogee earth
background.
Susan J. Singer Artist Did many side textures, above textures,
the female modem players, the five
characters' faces.
Chuck "D9" Jones Artist Did the snake door, some cinematics,
the Game Over picture.
ASSOCIATE DEVELOPERS
These people helped us out a lot
Lee Jackson Our master musician won a world-championship pun-off. Twice.
Also spent a lot of time pining for the fields.
Joe Selinske He did a bunch of battle levels and some game levels, also
spent too much time eating sushi and watching Japanimation.
Joe Siegler He did some game levels, like Ride 'em Cowboy and Wall to
Wall in The HUNT Begins. Drinks Diet Coke like most people
inhale air.
Marianna Vayntrub She did some game levels in Dark War, Krist's chair, Mark.
Robert Atkins He did the awesome printed manual for Dark War, and admired
Princess Leia in a "special" way.
FORMER DEVELOPERS
These folks have left the Developers of Incredible
Power, but left their mark on the game
Tim Neveu He drew many cinematic screens, the weapons, and the menu
pictures. Dreams of working for the Moon Pie people.
Nolan Martin He programmed most of the menus and the setup program,
and loved donuts.
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CONCLUSION
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See the ORDER.FRM file if you'd like to place an order for Rise of the Triad:
Dark War. It's got over thirty levels of action, plus thirty Comm-bat
levels (or FIFTY levels on the CD). Don't miss all the new weapons, new
enemies, and the insane Dog Mode!
Call 1-800-APOGEE1 to order. Check out the ORDERING INFO Main Menu
Option in the game for more information. The registered version(s) of this
game come with a really nice 32 page manual with all kinds of really nice and
pretty pictures, and not just this text.
Thanks for reading this. Hopefully, some of these 500 lines or so were helpful.
See ya.
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