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I have spent some time making a 64 bit version of WinrottAPI which seems to run fine on a Windows 10 64 bit.
This version was choosen since I could not find any 64 bit dll files for the GL and all the other versions
and WinrottAPI is the only one who do not relay on extern dll's.
Futhermore I had to incoperate a whole new MIDI player since none of the existing code would run in Windows 10 64 bit.
It proved to be a big big task to convert it, some efford was made to make it look more like the org.
NEW IN WinrottAPI_x64
Transparent explosions.
High res Fence.
By optimizing the draw code the Framerate increased speed by 60%
KNOWN BUG
The MIDI player has a tendency to change tempo and as far as I can find out it's a known bug in Windows 10.
The game can take several minutes to startup after dbl. cliking on the exe, why I don't now (only in win10 64 bit)
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